Stamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 2 days ago[HiAdventure] Teamworklemmy.dbzer0.comimagemessage-square14linkfedilinkarrow-up1327
arrow-up1327image[HiAdventure] Teamworklemmy.dbzer0.comStamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 2 days agomessage-square14linkfedilink
minus-squareDreamButt@lemmy.worldlinkfedilinkEnglisharrow-up21·2 days agoImo most of these are just a bad group match. Having friction in groups makes for GREAT RP but only with the right groups
minus-squareSigntist@bookwyr.melinkfedilinkEnglisharrow-up4·1 day agoThe players should never have long-term friction; the characters can have all the friction they want so long as the players are all getting along out of the game.
minus-squarecassandrafatigue@lemmy.dbzer0.comlinkfedilinkarrow-up6·2 days agoAnd in the right game! A big part of these things, more in some systems than others, is writing a story together. And you all need to be able to adapt and move with that friction, either at creation or afterwards. Some groups are really adaptive at one place and really rigid in the other.
Imo most of these are just a bad group match. Having friction in groups makes for GREAT RP but only with the right groups
The players should never have long-term friction; the characters can have all the friction they want so long as the players are all getting along out of the game.
And in the right game! A big part of these things, more in some systems than others, is writing a story together.
And you all need to be able to adapt and move with that friction, either at creation or afterwards.
Some groups are really adaptive at one place and really rigid in the other.