

Yeah, that was… a hell of a choice. I was specifically thinking about the “epigenetics of elemental good and evil” plot point from that very episode as I wrote it.
Yeah, that was… a hell of a choice. I was specifically thinking about the “epigenetics of elemental good and evil” plot point from that very episode as I wrote it.
Yeah. Honestly, it’s kinda funny—their sci-fi has a shaky grasp of science, their drama is tedious and annoying, the basic storytelling fundamentals are purely vibes-based and miss actually connecting setups to payoffs half the time… but every romantic episode has been at least okay, imo.
Unfortunately, that’s turned every character into this. Sigh…
Maybe this creative team would be better for The Rise and Fall of Sanctuary Moon.
Even a bad episode of Mandalorian is still, like, perfectly fine. I’d just watch until you’re no longer enjoying it, or you finish it—whichever comes first.
When maxing out the damage stat just makes your game trivially easy.
Stat systems are hard and prone to optimization problems. But c’mon, you at least gotta test the glass cannon build that you know everyone’s gonna try first.
Extremely true! It definitely feels like the 3DS did—really straining and struggling constantly, like it’s perpetually just one wrong move away from crashing.
Navigating options and switching between game tiles for stuff that’s already installed is pleasantly responsive, though, and that’s probably a solid 70% of what I do in an OS like this.
I love the style of the 3DS and Wii U menus. I certainly wouldn’t mind more fun elements like those, especially StreetPass—I loved StreetPass, though it’d be impractical on a device even bigger than the already not-pocket-sized Switch.
But try using them side by side, and it’s immediately obvious how sluggish and unresponsive those older consoles’ menus were. The 3DS’s OS feels to me like it’s constantly screaming in pain, barely able to run at all—moving between icons takes something like a half-second, switching modes takes three to five and a full loading screen…
I do miss the style, but I definitely wouldn’t want them to go that far in the opposite direction again. Just a little more flair and fun, maybe one gimmick.
Wii Fit Trainer’s dash attack.
Yeahhh… Every once in a while, there’s a solid episode! But pretty often, it feels to me like their big dramatic moment doesn’t actually follow from the rest of the events.
I still enjoy SNW, but I can’t see myself going back to rewatch it, like I’m rewatching DS9 right now.
I’ve never seen The Orville, but I hear a lot of good things about it around here! I just finished Babylon 5 for the first time, and after that, SNW really does feel all the more poorly written.