Alternative link: https://skipvids.com/?v=BA_HMsznNKg (Ad-free and does not use YouTube directly)
Technical explanation of why almost all Nintendo 64 games looked so blurry. Kaze Emanuar is an expert in this field and does lot of Romhacks and Mods and creates his own Super Mario 64 games with it. So he is quiet knowledgeable.
Note: I recommend watching the video at 1.4x speed, or at the very minimum at 1.25x speed.
I can’t say I’ve ever found him to speak too slowly, but you do you.
I think it’s Gaming Historian that does my head with that, or at least used to. Comedically slow.
N64 games never seemed blurry to me. But Wii games did.
God the Wii was so pixel-starved
Low res textures that would get resized with a bilinear filter, as opposed to the PS1 which used no filtering, resulting in a sharp but pixelated look.