Took me longer than it should have to realize this was about D&D, not programming.
Warlock: I promised my soul in exchange for great power.
Rogue: To which great power?
Warlock: All of them. Let them fight over it when I am dead.
Ahh, an Elder Scrolls protagonist
I’m gonna respect to 1/1/1/1/1 fighter/fighter/fighter/fighter/fighter so I can action surge 5 times in a round.
Your fighter is gonna be very disappointed when they find out which level they get action surge at
(Assuming D&D 5E here)
I wonder what the best way to go about it would be? It can’t just work the same way as regular multiclassing since you’d effectively get no base class features for your second subclass
Pretty simple, just treat it like spellcaster multiclassing. Wizard/sorcerer/cleric/ 1/1/1 translates to a level 3 spellcaster for the sake of spell slots. Rogue 3/3 translates to class features level 6 and archetype feature level 3/3
That doesn’t work.
A Spellcaster multiclassing always gets something on level up, be it a feature, more spell slots, or higher level slots.
A rogue multiclassing into rogue and splitting the levels would have dead levels at each subclass level.
To explain what I mean: a Rogue gets its subclass features at 3rd, 9th, 13th and 17th level. By going with your math, a 9th level rogue would classify as a 4/4 rogue (by rounding down) as far as the subclass is concerned, which means that the rogue gets nothing at 9th level.
Not only that. A 50/50 split for the multiclass progression would imply that a multiclassed rogue is precluded from getting any subclass feature higher than the 9th level one. By comparison, a Wizard/Sorcerer/Cleric multiclassed character can absolutely attain 9th level spell slots (although not 9th level spells, confusingly enough).That still sounds balanced-ish. If anything, it’s too front-loaded. A 9th level rogue would still have its typical kit of sneakiness, skill proficiencies, and sneak attack at 9th level, but it wouldn’t have a 9th level bump via archetype because it received a 6th level bump via archetype.
A more typical example- a level 3 fighter/level 2 paladin wouldn’t get a second attack despite being a level 5 martial character, and they have to live with that mechanically poor decision. But they can instead choose to play until they become a level 5 fighter and then branch out instead, if they care to min/max.
And what gives you the impression it has to be 50/50? A sportsman can be great at throwing or hitting a ball, but it’s vastly different between one sport and another. You can be an incredible baseball pitcher and a garbage basketball player. Level 3 arcane trickster/level 17 assassin makes perfect sense to me.
Level 3 arcane trickster/level 17 assassin makes perfect sense to me.
That’s not a multiclass as intended in 5e rules. That’s just a 20th level rogue that got all the features from one subclass and the first feature of a second subclass for free.
If you know anyone who has actually reached 20th level in a campaign, it might make a difference. I’ll put you in my will if I hit the lottery.
I’ve actually done it! I started at level 4, so I didn’t quite do the full 1-20 journey, but I did indeed go to 20 on xp per enemy killed and not milestone levelling
How long did that take you?? The highest we’ve ever gone is level 11, and that took a couple of years.