The issue isnāt that they tried to signpost, itās that they do it in the laziest way possible. You can consider how to handle it in a lore friendly way in your world, but they donāt.
For example, go play Dark Souls. Youāll almost never get lost, because the path is subtly marked. They use lights/fires to do this though, not yellow paint. Another option is to make a surface look worn down and used if itās meant to be interacted with. A smart thing for doors is just donāt include handles for doors that are static (ideally, make it look like they broke off, but not required).
Good sign posting you donāt notice. It takes more effort though. Itās also not something the executives will understand. Theyāll tell you you need yellow paint so players canāt get lost and put the game down, but this leads down the path of just making brain dead games.
The issue isnāt that they tried to signpost, itās that they do it in the laziest way possible. You can consider how to handle it in a lore friendly way in your world, but they donāt.
For example, go play Dark Souls. Youāll almost never get lost, because the path is subtly marked. They use lights/fires to do this though, not yellow paint. Another option is to make a surface look worn down and used if itās meant to be interacted with. A smart thing for doors is just donāt include handles for doors that are static (ideally, make it look like they broke off, but not required).
Good sign posting you donāt notice. It takes more effort though. Itās also not something the executives will understand. Theyāll tell you you need yellow paint so players canāt get lost and put the game down, but this leads down the path of just making brain dead games.