Wow - I didn’t realize that until I read your post.
Thought they were going for a “lobsters eating your face!” vibe.
Wow - I didn’t realize that until I read your post.
Thought they were going for a “lobsters eating your face!” vibe.
You don’t have to be president to be a leader
It seems like, if they’re publicly denying responsibility, Steam and Itch now have legal cover to restore everything.
I’m not a lawyer, etc. etc., but don’t public statements from these kinds of entities inform how these clauses can be enforced?
Which sounds to me like Steam and Itch could restore everything. Unless MC/Visa wants to publicly say they can’t?
That’s not censorship. That’s just social consequences.
Go dunk your head! Seriously, you can see the effect in a pool - look at how well you can see things above and below the surface, go underwater, and open your eyes. Things will be fuzzier.
You’re trying to reason away an effect that people actually see, and that you can verify independently. That’s the opposite of how science works.
For a scientific explanation, my first Google got came up with this - an article about some kids who do seem to see normally underwater. It also includes this explanation for our blurrier experience:
When the eye is immersed in water, which has about the same density as the cornea, we lose the refractive power of the cornea, which is why the image becomes severely blurred
…so what happens when you use goggles? Or a camera?
Lakes can be dirty, but you can see the same effect in a pool. Or your bathtub.
I thought it was adorable! I’m hearing Portal’s turret dialogue with these.
“Hello? …are you still there?”
Hah, it was a while ago when I saw chatter about work being done on that. Nice to see it came along so well!
Don’t know anything about Into the Odd, but I know Blades in the Dark had some people working on a Shadowrun conversion; the heist nature of that game appealed to them. GURPS also handles Shadowrun pretty easily, you can find other people’s conversions online.
Ben Carson is the epitome of this for me - absolutely brilliant neurosurgeon, ate up every bit of the MAGA party line.
Same! I ended up with a kinda stock answer (“all over the state!”), but that still leads to a story. Which is the point of the question, I guess.
(I’m a preacher’s kid, hence the moving!)
The question is what kind of stupidity that would even be. He’s already done so many things that if anyone else has even tried, they’d have shot themselves in the foot.
I don’t think shooting the rain would help much…
Ironsworn was my first exposure to a fiction-first game! I didn’t really gel with the setting, but still really like the mechanics. Ended up backing Starforged (and later Sundered Isles), that seems like a much better fit for me!
Crispy and juicy, now you’re havin’ a snack
Mine would crack up and switch to that
GURPS is my go-to system. It’s incredibly flexible, both in what it allows you to do as a player, and what kind of game you can run as a GM.
It’s an older system, and by default is rather simulationist - it grew out of the same tabletop wargaming that D&D did, and tends to take a more realistic approach to what players can do than more narrative systems. I like some of the more narrative systems as well - Starforged is my other go-to system - but the characters always feel a little more loosely defined to me. GURPS is perfectly happy saying “okay, you can fly, you can turn invisible, and you can’t be killed” - but if you want to make your character more nuanced, it’s not only possible, but encouraged!
On the other hand, if you just want to throw something together and go, you can do that too! One of my players has a character sheet that consists of their racial abilities, 5 or 6 regular skills, and a high level “Security!” wildcard skill. And 3 guns. They’re a nightmare in combat, because “Security!” is their all-in-one skill with pistols and melee combat, along with anything else a person with a security background would be expected to know - it’s been rolled against to evaluate patrol schedules, reading a foe’s body language, and shadowing a mark, among other things. That character plays alongside someone with three different templates (classes), a mount, a bevy of different equipment options, and something like 55 different skills - because that player -wanted- that kind of detail. And they’re both very effective in their domains, and play off of each other well.
That’s the thing that really sticks out to me about GURPS - it’s very playable with a very minimal ruleset (GURPS Ultra-Lite is free, and 2 pages - http://www.sjgames.com/gurps/books/ultra-lite/), and can seamlessly expand when you want more detail. And not only are there a lot of options for that detail, they also show their work - so if you’re still missing something, you can generally still come up with reasonable rules. It just gets a reputation for being super complicated because the people who discover it tend to get excited and throw everything in…
Some of them did, many voted against it. And of those who didn’t vote at all, many of them didn’t have an option to vote.
Man, I didn’t expect Tiny Tina’s DLC to hit so hard…