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Cake day: June 18th, 2023

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  • Correct. ASL is fascinating because of how visual it is and just how much you can convey by taking the same sign moving it differently (for example you can describe a rough flight by making the sign for airplane and then bouncing it up and down).

    I might also add that in addition to your facial expressions form grammar structures, body language (of which facial expressions are a part) also conveys tone/emphasis. For some concrete examples of how this provides context: the sign for thin becomes anorexic if you suck in your cheeks/ stomach while you make it. Similarly, fat can become obese if you puff out your cheeks and slouch a bit while you make it. Or on a more topical note, the sign for fire is made by wiggling your fingers in an upward motion in front of your chest (visual), the size of your sign sort of describes the size of the fire your talking about, small slow movements might describe the dying embers of a campfire, while larger (pushing towards of out of the area you normally sign in) more frantic movements would be used to describe a miles high inferno.


  • AliasVortex@lemmy.worldtoRimworld@lemmy.worldThanks, Randy
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    9 months ago

    That one’s probably less Randy and more mods doing weird things. PsychicSensitivity is a spectrum trait, meaning that once the game picks a trait for a pawn it then picks a degree level (ie deaf/ dull/ sensitive/ hypersensitive). Under normal circumstances it shouldn’t pick the same trait twice.


  • To answer your question, yes, the game and DLCs go on sale periodically, nothing super crazy, usually topping out at about $5 off or so.

    In the spirit of teaching a person to fish and all, you may find IsThereAnyDeal useful. It’s got price histories for most platforms and key vendors* and if shopping sales and bundles is your thing you can set up email alerts.

    * personally, I like Fanatical or Humble, (and Steam) since their keys are all nice and official, but if you’re grayer markets are your thing those are there too





  • Speaking as someone who spends a lot of time poking around the RimWorld codebase, it’s mostly because the game’s UI tends to round things to pretty then up for the player. Under the hood, infections are usually some ugly decimal number (like .9956424) that visually round up, it isn’t until that number is fully at/ about 1 that the death by infection mechanism is triggered.



  • Ignis has a mod called Carbon that’s a personal favorite of mine. It’s a super lightweight material mod that used to serve as a chemfuel sink in the days of old. Not necessarily a problem in current versions of the game, but it still enjoy having mid and end game building materials that I can work towards.

    Hades’s Rimworld Farming is also a solid under the radar pick for me. I like the idea of being able to improve the quality of soil, but I kind of hate the overhead of trying to till each tile before your workers can plant anything, so this strikes a nice compromise. I’ve never felt that it was too crazily overpowered, since growing/ hunting foodstuffs, processing it, and then fertilizing the ground can be pretty resource/labor intensive. Plus, because it’s a floor it prevents trees from popping up and blocking your turbines.

    sch518’s Vaccines is a really nice and elegant way to fend off plagues and illnesses without having to start up a drug empire to mass produce Penoxycyline.

    DaLLaN’s Cyber Fauna deserves an honorable mention. It’s on the bigger/ more popular side, but still where near the extent that a dog said is. Which is a shame, because I’ve found Cyber Fauna to be way more broadly compatible and generally less cluttered. One of favorite runs involved taming a Gallatross from Alpha Animals (via inspired taming), and then promptly turning it into a bionic marshmallow of death and destruction.