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Joined 2 years ago
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Cake day: August 19th, 2023

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  • My job uses Safe. It’s the bastardized scrum you speak of.

    Are points the complexity, effort or time? Yes. No. No. Maybe. Yes. Who knows?

    They also sum our teams capacity as if we are interchangeable cogs doing the 1 same simple task.

    We have endless meetings. Daily 1hrs. Follow up to the follow up. Meeting to plan meetings. (I wish I was joking on this next on) Planning meetings to plan for the upcoming planning meetings.

    It’s chaos.

    It’s hell.

    I get 5% as much actual work done as I used to. Not even joking. It’s bad.





  • Do we REALLY want zombie Reagan and hundreds of others like that running around again? I dunno about you guys, but I’m so tired of living through Interesting Times ™️ and Unprecedented Events ™️. A zombie apocalypse where they don’t eat our brains, but just fuck up the economy even more doesn’t sound fun.







  • In years past, CBC (Canada) had a very nice website with schedules and the videos of full events all organized by event. I don’t recall the coverage being overly edited or filled with fluff commentary or only covering the “big” names/events, but seemed pretty broad and unbiased and boring-in-a-good-way. It was really nice. Highly recommended.

    A simple VPN to a Canada exit point is all you need. And I guess a plugin or script to download the videos if you wanted them offline. But since you can browse to any event on any day and watch when you want you really don’t need to download anything.







  • Colonel Panic@lemm.eetoMemes@lemmy.mlnew wolf
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    1 year ago

    Those are good points. I’ve played MC since early alpha, but haven’t played much of the 1.20+ content yet. I still haven’t fought the Warden! Ahhhh!!!

    I do really appreciate hearing that Jeb has that mindset and goal. And you are right that they have eventually added more uses for things that started useless.

    From a design standpoint it is often surprisingly difficult to remember to use older content and mechanics on new content. You see it in RPGs and story type games often. In level 1 you unlock a skill or item, have to use it over and over for a dungeon or level, and then by level 3 you never ever use it again. Sometimes games will manage to remember the “old” things and keep them relevant and when I notice that I always really appreciate it. Several of the Zelda series games manage this. E.G. the Deku Nuts/Sticks still being used in the last dungeons.