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Joined 2 years ago
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Cake day: June 20th, 2023

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  • the actual problem here is that OPs network is not configured correctly and that Plex detects that the physical local client is actually accessing the server from a totally other network.

    Fairly common when you use docker to run Plex and have the container run in bridge mode. This will put the container in the docker network that will then be different to your local network.

    Plex determines if a stream is local or remote based on the network so when your container is in bridge mode, the physical local client will be a remote connection because of the different networks.

    And since remote streaming requires Plex pass since end of April, you will see this.



  • Nice. I have a recent story about this.

    Basically, we have a process to sell something that is too big, complex and extensive for smaller customers so the idea was to drastically reduce this process to be able to give smaller customers the ability to sell that process.

    So, in January, I got an email with the assignment to do this. Since we don’t do it like this, I say he should submit a ticket in our tracker and plan it into a release to have some sort of structure and organisation in what is being done and when. Such a thing should also happen with our project manager because, well, he is the person managing what is being worked on so he should know what is going on and what is important. This doesn’t happen.

    4 Months later, the person sending the mail asked me what the status of that is, I didn’t know because I was busy with our other stuff that actually followed our organisation.

    This feature is super-duper important and already promised to some customers so it needs to happen quickly. Okay, we plan it in a release and I start working on it. The Plan was that since this was a “1 Task Process”, doing that in our existing process, wouldn’t make much sense and we decided to do this in a separate process that then relies on the codebase of our “main” process. While working on it, more and more issues popped up that made it really complicated to do it like that because our existing code just relied on a lot of things even if they are not in use. This meant that, to use it in the capacity as I needed, I would have to rip a lot of stuff out of the existing codebase and made this more commonly useable even though this wasn’t “used” in the process anyway.

    Yes, that sounds weird but you need to know that this is a codebase grown over 15 years so weird things are to be expected.

    I do all of that and the sales team has a meeting and I was asked if I had already something that could be presented there, which I had, sort of.

    This is presented in that meeting and suddenly this is not enough. “There needs to be other places to be involved in this as well and the customer needs to be able to make changes after the fact”.

    So, from the initial “1 Task process” we are now at a more complex process to handle the additional stuff of involving a separate entity of the customer, starting another process and being able to make changes to the initial variables.

    I don’t necessarily have a problem with changing things, but the utter lack of thought or planning of the person submitting the feature request is what drives me nuts. I mean, you had 4 months to think about what this should do and all you could come up with were 4 bullet points that just barely resemble the current state. Adding to that, the constant emphasis on “This is important and needs to happen ASAP”. I mean, in literally every mail that person sent to me was the “this is very important, this needs to be priority”.

    It is like, yeah dude, I got that the 2nd time you wrote that to me but you could have at least invested some time yourself to properly think about this more than 10 minutes. To maybe notice that what you want isn’t enough to do what you need.



  • I would disagree with the last sentence.

    Astrobot was actually a game. It was more like any other game that taught you how to play the game with the implemented features. This could have been any other game doing the same thing but it came directly from Sony.

    Looking at the “Welcome Tour gameplay” video, this isn’t even close to what Astrobot did. It is a Hub in which you get told what those features are with minigames for that specific feature.

    My point is: If the only point is to advertise the functionality of the console, charging any sort of money for it is not productive for what it should be achieving. You want people to learn how to use your console and then charge money for it will do the exact opposite. People won’t buy it because there is no benefit to actually buying it.

    Any other game would teach you how to play it anyway.

    https://www.youtube.com/watch?v=dJoAaOClzrY



  • Man, my banking app recently switched to a different keyboard. One that doesn’t allow integrations like bitwarden. I also cannot copy paste my password into the password field so I have to enter my 32 character password by hand.

    Mind you, this is not an app that does ANY banking in the first place it is just to authorize access to my bank account or for transactions.

    So it is always a few minutes copying the password, making sure I haven’t miss-typed on the shitty keyboard or because of my sausage fingers and then being logged out of my bank account in the browser because it took so much time copying that password.


  • Oh, let me tell you about Playstation that I had the pleasure of having to deal with it.

    I needed to log in to my Playstation account but it told me that my username or password was wrong. Okay, send me a reset link. I got the link and set my new password.

    I use Bitwarden and my password generator is set to 32 characters by default.

    I generate a new password, paste that into the new password field, click okay and everything is fine, password changed. I save that new password in my vault and go back to the login site. I use the just changed credentials: Wrong username or password.

    Well, turns out that the Password reset field is limited to 30 characters but the problem is that NOWHERE is it stated that your password has a max length. Not to mention that they don’t tell you that your password was modified and cut short. The login password field, however, does allow more than 30 characters.

    This means that you generate a 32-character password and paste that into the password reset field, this then gets cut short to 30 characters, click save and then use the same password on the login, which is 32 characters. This now obviously doesn’t work because those passwords aren’t the same.

    Fun times. The worst part is that the first support person just went “Well, everything looks fine on our side. Sucks for you. Goodbye”.






  • DnDBeyond is a tool that you can use to play your campaign. It also has and offers the rule books but also campaign books digitally for your account.

    So no, when you rely exclusively on the hardcopy books that you have to play the campaign, then this wouldn’t really matter much to you. However, when they decide that you cannot use DnDBeyond to keep track of your campaign and characters and so on with a previous version then you would either need to convert to those new rules or not use DnDBeyond anymore.


  • Well, I can only speak from my own experience.

    When the PS5 launched I wanted to upgrade but you literally couldn’t get it because it wasn’t in stock anywhere. You could only find it on eBay of some private seller that started at almost double the price, no, thank you. Then Sony introduced this “Register and on the next event you get a slot to buy one from the official Website” which was great. I got invited the first time and literally couldn’t buy it because the website was broken. Whenever I wanted to select my payment method the checkout got blank and there was nothing you could do. Even worse was that you couldn’t hard refresh the shop because this would have killed the session that the website needed to allow you to buy it. So, even switching browsers with the same “invitation link” didn’t work. I reported this to the support, but they didn’t really care. half a year later, I got my second invitation link and the same happened then as well. I reported it again to the support, but they still didn’t know what to do with that information or wanted to troubleshoot this.

    And now, there isn’t really a need for it anyway. The Games that I would have wanted to buy on the PS5 released on the PC.



  • I would recommend watching the video…

    What you say is “easy” is great for a comment on Reddit or Lemmy but it doesn’t really provide anything to the actual problem.

    The problem is that a company “just” doesn’t, why would they do this anyway? It would open their IP to be forked, modified and used for something else by someone else. That isn’t what they want you to do.

    Since there is no incentive and no one is forcing them to do this they just keep doing whatever they want. It was mentioned in the video that there is absolutely no regulation or anything in that regard available ANYWHERE in the world, not even in the EU.

    THIS is what the video and Ross Scott want to achieve, that there either will be regulations for it so that Game developers and Publishers can’t just create games with some mandatory server backend running that is shut down in a couple of years OR that there is at least some way of saying “well, we don’t care” so that the consumer can actually do anything about it on their own end.

    So it is easy to say they “just” have to do X or Y but the past and the increasing games relying on things like this have shown that they won’t do anything about it because nothing is stopping them.




  • Unraid “supports” docker compose. You can install and use it but you won’t be able to utilize how unraid handles docker containers.

    All that unraid does is make docker more accessible for the normal user. In the end the container template constructs a docker run command.

    So you could use portainer to manage stacks through a webui or install compose and have to SSH into the unraid server all the time.