

I recommend installing TrackerControl on your Android phone. Get the one from f-droid for full access to all features
Just your typical internet guy with questionable humor
I recommend installing TrackerControl on your Android phone. Get the one from f-droid for full access to all features
For some reason, knowing about programming languages is one of my niche interests. Knowing about, fuck me if I can make even a hello world
in them.
Still, Nim, Crystal, V and LISP just have a weird hold on me
Cheaper than the PS Remote Play
I’ve only recently got diagnosed and I’ve been very selective on who I tell it. So far, only my dad and current gf know. The real irony is that my ex, a psychologist, never raised a suspicion, not even as a joke, that I might be one.
Go for release order. People (including me) can complain about episode 1 all they want, I think it’s better to get a good grasp of “what was intended” first before understanding the whole fan recommendations
“It was for my kids, I swear!!”
Somewhat related, I recall Michael Bell talking about his experience with Soul Reaver, shortly after release. The voice of Raziel couldn’t get past the jump part of the tutorial and just gave up
You could’ve seen it if you played Fire Red/Leaf Green ;)
I despise them because they’re shallow as fuck, “content” that requires zero brain to enjoy (I do enjoy some of that shit on occasion, but not in the form of short videos, I prefer the lazy approach of putting something on and not having to move a finger for 10+ minutes).
Another thing that makes me hate that kind of video is that it’s a breeding ground for “reacts”, as if the longer form of that wasn’t already a piece of shit. Neither of these problems are exclusive to YT, they’re just following on Tiktok, like Instagram did
More importantly, you can search text to get straight to the point you need. Doing that in video or audio is not possible, you have to memorize timestamps
Nearly everything is priced in dollars and I’m too fucking broke and Brazilian to pay the asking price most of the time.
I prefer the MIT link, it’s faster 😁
Super easy!
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That deserves a “do you know how to read?”, because the exit command is on the lower part of the screen for nano
80s programmers hated Unix, btw. Look up Unix Haters Handbook, it’s a free and funny read
Kinda ok take, but with flaws, as comments on the video point out. Not every nerf or removal of checkmates is bad or reduces depth. Some fighting games had infinite combos, whether for every character or for specific ones (one commenter talks about Guilty Gear XX, I recall Marvel vs Capcom 1 and 2 had infinite combos). Losing a match because you got hit once is not fun, competitive or deep.
Sierra adventure games of the 80s had invisible checkmates, situations where you’d miss something and only realize it was important much later, hardly something that’s missed by people
Him complaining about the camera automatically following the player direction in God of War is a bit nitpicky. Automated quality of life, sure, but in PSX and PS2 era games, you’d just have to keep one button held down to achieve the same effect (lock-on like in Ocarina of Time or Mega Man Legends). I feel that he’d be the type to complain about the auto aim assist that console FPS games have had for decades, “Let players figure it out!”
As for self playing games, they’ve been around for quite a while, just look at every korean MMORPG and any idle mobile game.
I also want to bring attention to 2 comments from the video:
extyr: I kinda get what you’re going for, but most people HATE speedrunning or playing competitively.
Catering to this kind of extreme players can be its own poison. Overwatch showed it pretty clearly with it’s ever increasing focus on e-sport balance (at least before 2.0 came out, I dropped the game at that point).
elseifgames19: Namely, the literal checkmate, creating points where the opposing players can do absolutely nothing, is frowned upon. Hell, in a lot of games the ability for players to directly interact is intentionally limited, each player spending most of their time looking at their own little board instead of primarily playing on a shared board.
The reasoning I heard for this, though, was that board game designers realized that, for all the depth they try to put in their games, the experiences they make aren’t pure tests of skill. They are social events as well, a means of getting people sitting around a table and hanging out. Harsh checkmates and player elimination are obvious shows of skill, but they leave the table feeling shitty. It’s failed as a social experience.
These come back to the point of infinite combos. Imagine if chess could be won on the opening move, as in, if you move like this and the opponent moves like that, it’s literally over right there and then. Would you bother playing it?
As of this week, I’ve felt a new surge in doing 3D printed molds so I can press recycled cardboard into hexagonal tiles. I should probably learn a proper CAD tool rather than using Blender for this kind of thing
Saving for a later watch
They trained real hard while chafing English seamen’s cocks