Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade

  • 3 Posts
  • 9 Comments
Joined 2 years ago
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Cake day: July 2nd, 2023

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  • I will say that in my many years of hobbyist gamedev, and never releasing one, I regret tackling bigger projects when I’ve done them. (And not polishing things to a level I was happy with, and releasing them, even when I was making small ones.) So convincing yourself, and the public, that you can release games, is pretty empowering, and I recommend it. It’s also a great way to learn in general.

    I don’t know how much experience you have coding, but you likely won’t reuse TONS of code. I know some people, even hit games, have brute-forced development. But In general I think a lot of people who learn by doing will learn from making games. And if you choose to re-use those mechanics, you’ll probably naturally be inclined to re-make things more efficiently, and to better quality. (Though, don’t be afraid to use whatever works, when you can. By learning you’ll know what does and doesn’t work when it comes to some problems.) I think that’s actually another pro in the “plus” column.

    Really, just listen to what Kissaki said.

    Though I’d say also consider that as an indie dev, YOU are your brand. If “Uncharted Sectors” is the brand/world you want to lean into, that’s awesome. But don’t sell short the value in yourself. I loved Balatro, to use a recent example. If LocalThunk makes another Balatro game, I’m interested. Likewise, if LocalThunk makes ANY other game? I’m also interested.





  • I think there’s a difference between trying to actively quash public opinion and trying to preemptive self-censorship so others don’t think YOU support something, just because you let the opinion exist on your site. I think this is mostly the latter.

    I’m not saying this is good or better, mind you. Preemptive self-censorship just means the people/structure aren’t healthy enough to withstand the pressure they fear, or just fear it unreasonably. People in those positions are often chosen/supported exactly because they’ll toe a line.

    It’s a problem. I’m just saying it’s a slightly different problem. Maybe less malicious, more insidious and wide ranging. Maybe.




  • When Trump was running the first time for the 2016 election he got a lot of attention for using that word. I remember an NPR host saying how he’d used it before in a similar context that Trump did (a political loss), but at the same time he was regretful about it. I don’t remember the details but actually let me search…

    Neal Conan. I’m fairly certain I remember him talking about it on the radio, was why this rang a bell for me. But apparently he even wrote an op Ed about it: https://www.latimes.com/opinion/op-ed/la-oe-1223-conan-schlonged-20151223-story.html

    Conan used it literally once in a political context and regretted it as you can read above. And he seems to have vaguely meant it in a way you might say “wow, they got fucked” as you might say about someone being cheated, or “fucked up” for beaten up. Like ruined in some way, not with a literal sexual meaning, just a vague association because of the word itself.

    Not that this makes it any more couth or anything; feel how you want to feel about it. Clearly saying “they got fucked” still has that same vulgar sound, so we avoid it in polite conversation, so I imagined a word that sounds so vulgar would probably be avoided by a high profile politician, as given people feel weird about it. And it happened twice.

    I just think it’s interesting that it’s come up again. Language is weird.