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Cake day: July 3rd, 2023

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  • It’s hard to extoll the virtues of my chosen system (Pathfinder2e) without comparing it to the issues of where I find 5e lacking.

    That said, what I love about 2e is the great encounter balance, almost every single “build” for a class is viable, and when you say “I’m playing a rogue” there are like 4 major types of rogues that all feel like they play differently instead of just some tacked on homebrew class. Adding free archetype rules (supported by the system creators themselves in their books) adds even more customizability.

    One of my favorite things is that PF2e makes it feel like it makes encounter design fun again; martials actually have more options than just walk up and attack repeatedly, spacing matters, defenses matter. Most classes have some sort of gimmick that makes them play differently. Been working with my girlfriend to make a swashbuckler for the game I am DMing, and the panache/bravado/finisher mechanics really excite us from a roleplay and gameplay standpoint.

    The three action system is way more flexible than the action/bonus action system. You can spend all 3 actions on a huge spell and burn your entire turn. You can move away from enemies to force them to burn an action or flank them to gain bonuses to attack for yourself and allies. You can apply debuffs using your main stats with actions like Demoralize, and still attack or move on your turn.

    You constantly gain feats, and they are what defines your character so much. No longer do you get a “choice” of an ASI or feat. You get ones every level. There are ancestry tests from your race, class feats, skill feats, archetype feats. They don’t just make you stronger, they instead give you more possible actions, give you unique traits, like being able to fight while climbing or use deception to detect when someone is lying instead of perception.

    Also, you can find every rule for free online @ Archives of Nethys. No more being gated by purchases outside of adventure paths.

    I could keep going, and I really want to extoll how awesome Golarion is, and the pantheon of gods, and everything. But I will stop here. Would happily answer anyone’s questions about the system, I love it. It gave me true passion for tabletop RPGs while DnD5e made me feel really mildly about it.









  • Tbh, I was part of a very LGBTQA+ group of people, but I was one of the very few just straight people. I made out with a lot of dudes and that was enough for me to tell that I wasn’t into it. Didn’t feel that same heart-thumping feeling that I feel with a person of the opposite sex.

    I do still kind of wish I was bi just to see what it’s like. But I’m straighter than an arrow







  • I think you should enjoy what you enjoy, OP. If it makes you happy you should try to get what you can from it.

    I was a lot like young you when I was younger, I really liked Star wars and it was part of my personality. I read plenty of EU books and enjoyed them. When Disney took over, I had some hope, but I wasn’t a child anymore.

    When they seemed to put out dumpster fire after dumpster fire, I decided that they only way to avoid being just another corporate sucker was to simply take my money elsewhere. Stop caring about the series entirely. And it honestly made me way happier, because I personally hate the idea of contributing monetarily to most of the things that I think are terrible, universe rending ideas more than I hate losing what I love. And I feel that removing that part of myself helped me to mature to other things (not saying that’s true of everyone).

    I will still probably go back and read some of the old EU books again. I will go back and play KOTOR 2 again. But I don’t think I can ever enjoy a Disney era star wars piece of content and that’s fine, because I usually choose not to even speak about them at all or view them if possible, to avoid giving money for it, since it’s the only way for your voice to be heard.

    You should enjoy what you enjoy, OP. But I think a lot of people see it as corporate enshittification of the entire franchise and the only way to win is not to pay/play.

    P.S. I agree I am tired of seeing people shit on it endlessly, only because it proves that they can’t let go of something they now hate and move on. They’re angry that Disney took away a part of themselves but not angry enough to change their ways. It’s disappointing but a lot of people are like that.





  • I think the big issue with a personal preference of realism vs. Fantasy is that Starfield has no commitment to realism in its execution (I say this with 12 hours played before I gave up). It is very much made to cater to lowest common denominator in other space travel things. The ship movement is very primitive and simplified. Travelling to new solar systems, landing on a planet, etc. Is done through fast travelling on the map to connect the different cells. It does not feel immersive in the slightest to me, and I have really enjoyed the “realism” of games like Elite Dangerous in the past.

    Most damning is the lack of environmental planet differences. The only affect of a planets negative traits is suit protection reduction. There is no life support, your oxygen is just a stamina system. There is no vehicles. You are just running across barren, boring, procedural planets with none of the pomp and circumstance of games that have done effective space exploration.

    Maybe in 2 years of mods you might have a more realistic experience out of starfield.