

Nuh-uh! You can configure Minecraft to use all that memory to run buttery smooth. Just make sure to not play longer than 15 minutes so you don’t get the mother-of-god lagspike when the garbage collector finally runs.
Nuh-uh! You can configure Minecraft to use all that memory to run buttery smooth. Just make sure to not play longer than 15 minutes so you don’t get the mother-of-god lagspike when the garbage collector finally runs.
Unity actually gives any class with the name GameManager a special gear icon. You cant just forgo the cool gear icon!
(Its not too terrible from an organizational standpoint because most of the scripts are attached to game objects. MonoBehavior is a component of GameObject. For instance, you’d never have player movement in the GameManager class, you would put it in the component class attached to the player character GameObject.)
I actually use one of these for work. It fits comfortably in my pocket and don’t burn my fingers when I have to light up a bunch of sterno burners.
You guys are talking about two different things. Random integer vs random float
Bit hacker 2 is really fascinating. It uses a bit mask of all 1s (-1) or all 0s (0) and takes advantage of the fact that y ^ (x ^ y) = x and y ^ 0 = y
Wasted? No Nutella was wasted in coating every surface. If there was any left over I’m sure he would have lathered another coat on. /j
I tried Minetest a while ago and was never really able to get into it. The new player experience was rough, a lot of decision paralysis. The texture style can vary between mods and servers. It didn’t feel very cohesive. I don’t know if that has changed since I last played, but to me it didn’t feel like a minecraft killer then.
From what I can tell, Hytale was supposed to be a bit like Terreria in 3D, as well as a platform for minigames. The gameplay and graphics from the trailers looked really good. I’m sure it would have been a Minecraft killer for some. (Ex. players who primarily play for the minigames like bedwars)