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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Nothing inside a video game should cost real money. Ban the entire business model.

    Is most of what I was referring to. I don’t mind things in games costing money, as long as the game itself doesn’t costs money. I also don’t mind live service games, at least in concept. They’re very rarely good games, but good examples do exist.

    A lot of what I think you’re talking about is based on player trading, is it not? Maybe I don’t know the games you’re talking about. I don’t think Valve sets the prices for hats, and I don’t think DE sets prices for rivens. They’re tradeable, so a market forms. To be clear, I think paying $1000 for a hat is absolutely insane, but I also don’t see how it’s functionally different than paying an absurd amount of money for a trading card you have no intention of using.

    Are there games actually asking $1000 for literally anything in-game? Not a player set price, to be clear.






  • Just make sure to use a trusted one, because you’ll most likely have login with your account to access your saved stuff & playlists.

    I used SpotDL, personally. Not sure if it even supports logging in, but you can just make your playlists public for a few minutes while you download them. It does require you to do every playlist individually, afaik, there’s not just a ‘my whole account’ option. If you have youtube premium/youtube music you can DL high quality as well, though getting that to work was a bit tricky for me. I don’t generally mess with programs lacking a GUI, though, so it’s probably mostly a me issue.