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Cake day: July 1st, 2023

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  • Most of what you read online is incorrect, then, or at least misleading. Willpower isn’t actually a stat in D&D. When your character asserts their will, they succeed at doing so, full stop. The save is for whether or not the character has an opportunity to do so.

    What you have instead are Intelligence, Wisdom, and Charisma.

    Intelligence saves are how much your character knows. An example here is illusion magic. Illusions are imperfect, and better understanding of nuance lets a character see an illusion as false, and then exert their will to disregard it.

    Wisdom saves are about how much you can perceive and intuit. When someone attempts to control you, it’s subtle, and the saving throw is about noticing that something is wrong. Once you notice it, your character exerts their will and shrugs it off.

    Charisma saves are about your force of personality and sense of identity. When someone attempts to possess your body, they are attempting to change who you are, and is directly opposed by how strongly you believe in yourself, and how strongly you believe in who you are. Once you resist the attempt, you then exert your will and drive the spirit out.


  • You would simply say “The spellcasting ability modifier for this spell is Wisdom.”

    Wisdom is the stat that represents your willpower, your experience, and your ability to perceive the world around you. If something attacks your mind, it is most often resisted with Wisdom for this reason.

    Realistically, it probably shouldn’t be a spell, and it definitely shouldn’t be this complicated. Spells used to have this level of granularity in earlier editions, and 5e specifically moved away from that for clarity and speed of play.

    My recommendation is to decide if the person this item was created for (not necessarily the PC using it) is supposed to die or not when using it. If they are, then the item just kills them. If not, they fall unconscious at 0 HP, then suffer one failed death save as normal when the item detonates. Don’t mess about with charging it with death saves or exhaustion levels, just have it do some damage.


  • One thing to mention: The saving throw type should match the means used to resist the effects.

    Charisma represents your force of personality, your sense of identity, and your ability to interact with the world around you. This effect targets none of those things, nor can it be reasonably assumed to be counteracted by any of those things. Thus, this should not be a Charisma save.

    Examples of effects with Charisma saves are possession (resisted by your own ability to be in control of yourself), Zone of Truth (resisted by your ability to interact with others), and forced planar travel (This makes sense with a longer explanation, but can’t really be summarized.)

    This should be resisted with Constitution. It withers the bodies of those trapped within it, so naturally should be resisted by how healthy that creature is to begin with. Dexterity is an option, too, but that’s typically represented by effects that can be dodged with a split-second reaction without leaving your space.




  • For SSD’s, it’s 100% a logical table, because data is stored all over the place for load balancing purposes, so it already uses a logical table to keep track of what each block is for at any given point in time.

    For HDD’s, historically they were physically separated, and they mostly are still, but there’s still a logical table, and there’s no reason the logical table can’t say “Blocks 0 through 1234 and 2000 are part of partition 1” if you have something somewhere else that you want on that partition.






  • I, personally, think this is a totally valid tactic, and wouldn’t be upset if a player used it in my game. One of the first things we go over in Session Zero, though, is that your characters, while unusual, are not unique. Any BBEG worth his stuff is capable of scrying on your tactics and hiring a hit squad that can copy or counter your tactics.

    If a player started doing this repeatedly and trivialized many encounters, maybe the next group has his own sorcerer that can do that, or knows disintegrate, or can teleport the big stompy guy into the obvious spellcaster’s face. Cheese isn’t an arms race the players can win.



  • From the other side: I’m pro-union, but at my workplace I’m management.

    One of the guys on my crew is terrible at his job. Just awful. Everyone hates working with him, he doesn’t get anything done on time, he’s either stupid or willfully ignorant, the list goes on and on.

    The union, however, has negotiated that I can’t action for productivity. It literally doesn’t matter how badly he does his job, as long as he’s in his spot and something is happening, I can’t do anything. On top of that, this guy has seniority over most of the other guys on the crew, so I can’t even give him less hours without cutting the people who actually get shit done.

    It’s incredibly frustrating, and the only thing I can do is watch his attendance like a hawk in the hopes I can get rid of him for being late one too many times.



  • Spuddaccino@reddthat.comtoMemes@lemmy.mlCheers!
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    2 years ago

    Man in Black : All right. Where is the poison? The battle of wits has begun. It ends when you decide and we both drink, and find out who is right… and who is dead.

    Vizzini : But it’s so simple. All I have to do is divine from what I know of you: are you the sort of man who would put the poison into his own goblet or his enemy’s? Now, a clever man would put the poison into his own goblet, because he would know that only a great fool would reach for what he was given. I am not a great fool, so I can clearly not choose the wine in front of you. But you must have known I was not a great fool, you would have counted on it, so I can clearly not choose the wine in front of me.

    Man in Black : You’ve made your decision then?

    Vizzini : Not remotely. Because iocane comes from Australia, as everyone knows, and Australia is entirely peopled with criminals, and criminals are used to having people not trust them, as you are not trusted by me, so I can clearly not choose the wine in front of you.

    Man in Black : Truly, you have a dizzying intellect.

    Vizzini : Wait till I get going! Now, where was I?

    Man in Black : Australia.

    Vizzini : Yes, Australia. And you must have suspected I would have known the powder’s origin, so I can clearly not choose the wine in front of me.

    Man in Black : You’re just stalling now.

    Vizzini : You’d like to think that, wouldn’t you? You’ve beaten my giant, which means you’re exceptionally strong, so you could’ve put the poison in your own goblet, trusting on your strength to save you, so I can clearly not choose the wine in front of you. But, you’ve also bested my Spaniard, which means you must have studied, and in studying you must have learned that man is mortal, so you would have put the poison as far from yourself as possible, so I can clearly not choose the wine in front of me.

    Man in Black : You’re trying to trick me into giving away something. It won’t work.

    Vizzini : IT HAS WORKED! YOU’VE GIVEN EVERYTHING AWAY! I KNOW WHERE THE POISON IS!

    Man in Black : Then make your choice.

    Vizzini : I will, and I choose… what in the world can that be?

    [Vizzini gestures up and away from the table. The Man in Black looks backwards. Vizzini swaps the goblets]

    Man in Black : What? Where? I don’t see anything.

    Vizzini : Well, I- I could have sworn I saw something. But no matter.

    [Vizzini tries to hold back laughter]

    Man in Black : What’s so funny?

    Vizzini : I’ll tell you in a minute. First, let’s drink. Me from my glass, and you from yours.

    [Vizzini and the Man in Black drink]

    Man in Black : You guessed wrong.

    Vizzini : You only think I guessed wrong! That’s what’s so funny! I switched glasses when your back was turned! Ha ha! You fool! You fell victim to one of the classic blunders - the most famous of which is “never get involved in a land war in Asia” - but only slightly less well-known is this: “Never go in against a Sicilian when death is on the line”! Ha ha ha ha ha ha ha! Ha ha ha ha ha ha ha! Ha ha ha…



  • Well, firstly you need to decide how accurate you want your wind modeling to be, but generally, the less complicated an equation you can use for your desired level of accuracy, the better. It’ll end up being a vector field, but I would probably make simple rules for how the wind interacts with objects in a given tile and the tiles around it, rather than trying to model fluid dynamics precisely.

    Another approach might be a ray-tracing style approach, where the rays can bounce off object geometry and lose some momentum, objects can respond to ray impacts and gain momentum, and you do some vector math to figure out what happens when rays and moving objects intersect.

    The exact approach depends on the specifics of your game, and the “right” answer might be neither of these.


  • My understanding, however limited, is that “property” means something different in this context. Essentially, it means things like real estate and businesses, things that make money. You can own food, clothes, a TV, watches, a car, whatever you want, as long as it doesn’t make money.

    If you wanted to start a business, you probably could, and you wouldn’t need to pay for it. The State would own the business, and you would be paid to run that business. This absolves you of all the risk associated with it, and you get paid more than a grocery store shelf stocker because you’re doing a harder job, and thus demonstrating greater ability.


  • If a country ever implements true communism it will experience extreme brain drain and be left with only the most unskilled people.

    I’m not sure where you got this idea from. I’m not particularly informed on the subject, but when I look up the dictionary definition of communism, I get this:

    a political theory derived from Karl Marx, advocating class war and leading to a society in which all property is publicly owned and each person works and is paid according to their abilities and needs.

    Emphasis mine. If people with more ability are paid more, then they shouldn’t be flocking out of the country, right?