

Since Elden Rings success, fromsoft games don’t get deep discounts, really. They raised prices for the Dark Souls games, as well.
Since Elden Rings success, fromsoft games don’t get deep discounts, really. They raised prices for the Dark Souls games, as well.
Here, a switch is $400, while a Switch 2 is $630.
For a couple hundred extra, I wouldn’t expect anything in the Switch 2 to be worse than the Switch 1, personally.
Wonder how it’d be if they didn’t include a cheaper Mario Kart bundle, as well. I had many people arguing with me that the price of MKW wasn’t $80 because of the bundle.
5.5, in my opinion, is a very corporate edition of the game. There wasn’t any actual change or reason for a new edition other than Hasbro wanted D&DBeyond and the money it got, and the way to do that was make a “new edition”. But people liked and were playing 5e so, make a backwards compatible system that’s totally the same thing.
The 2024 version of D&D, in my eyes, doesn’t fix any of the actual issues with the game. They change some wording and change some abilities but none of the core issues are dealt with. So to me, it’s a pointless cash grab.
While I’m not a huge fan of BotW and TotK, I think it’s a disservice to say they were a cheap way to pump out games. You can see the design intent in both exploration and gameplay mechanics. There’s a lot that works well in those games that allows for the player to continue playing for a while and still have fun.
And this is probably the only time I’d be seen defending those games.
Which is funny since I’ve played all three of those for the first time recently, and FF7 doesn’t hold up in comparison to 8 and 9. But I can see at the time how 8 could be seen poorly in comparison to 7 and 9.
I bought it quite cheap because it looked like a fun time, and have over the years since played through it 3 times. The gameplay mechanics are a blast.
I never had an Xbox, so really only grew up playing Halo Reach (I think) co-op when I’d go to a friend’s house. But I recently played through most of the halo games with a friend and I have to say, I agree. I can’t remember any particular moments or scenarios, no part of the story that stands out in my mind, etc. It was fun enough to run through most of them (though we did get tired of it, which is why I said “most of the games”), and I can certainly see why for when they came out, they received the attention they did but can’t say I think the reaction would be the same if it came out now or that it really holds up to the standards it seems to have set.
Not that surprising, the UK has been working on better consumer laws. See all the grief Apple has had recently.
Same here. $630CAD, $442US. I’m sorry, but there’s no way I’m paying close to that, Nintendo.
Meanwhile, I’m considering the in-world social ramifications of doing a sneak attack on a trainer’s Pokémon. Seems like a real scummy move…
I just restarted Ys Origin! I love that game.
They had a trailer for Witcher 4 come out recently.
Not saying you can’t play just one or the other, but they’re both made better by the existence of the other.
It’s really one game split into two. There’s some new tracks in The Lost Age, but if you weren’t a fan of the first OST, the second isn’t any different.
The story continues in the sequel and rounds things out a bit more. If I had to pick between the two, The Lost Age is my favourite, but you can’t have that without the first.
I’m wondering why WotC are so committed to making plans that are so anti-consumer?
You’d figure they’d want to build back good will after the last year, but every move they make seems to just dig deeper into the “fuck you, give us more money” pit.
This cements two things for me. The first is that I hate the wording of things in 5e, especially it being called a Bonus Action. I think that specific phrase confuses people.
The second is that this is much easier in Pathfinder 2e. You can cast any spells as long as you have the actions for it using your 3 action turn. Cantrips are usually one action, and greater spells usually range from two to three actions. Simplifies this confusing mess quite easily.
Think about it this way: what’s the purpose of the players choosing between North and West if the outcome is exactly the same, whether they know this or not? Are they just arbitrarily choosing between the two paths, or do they have information that gives positives and negatives to either path? Doing the former is just a choice for the sake of it. It serves no purpose. In the latter, it’s now less of something to fill and waste time, and it’s now a decision on the players’ part on whether they want to travel safely or dangerously, or whatever the differences are between the routes.
Truly, it’s great to hear that they understand what fans of the series actually want.