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Cake day: October 22nd, 2023

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  • Rock gnomes have been the archetypical race for artificer-themed characters since long before artificers were added to the game. You get bonuses to Intelligence and Constitution, which are both good for an artificer who’s wearing armor on the front line. You also get extra utility out of tinker’s tools, and you double your proficiency bonus for Intelligence (History) checks related to any magical item, alchemical object, or technological device. Plus, Gnome Cunning is a solid defensive feature for any role.







  • My favorite druid was a Wizard / Druid (Circle of the Land) multiclass. From a role-playing perspective I didn’t really differentiate between his wizard spells and his druid spells - he was a “hedge mage” hermit who taught himself how to work magic. He used a component pouch because that covered all the non-scarce spell components for both classes.

    From a gameplay perspective, he wasn’t very powerful because his access to higher-level spells was delayed. On the other hand, he had a WIDE variety of lower-level spells. He was able to cast most level-appropriate ritual spells from both classes, always had a utility spell ready for any situation, and Arcane Recovery + Natural Recovery meant he almost never ran out of slots. He was a good versatile caster.

    Oh, and he was a goblin who used Disguise Self to pass as a gnome whenever he visited civilization.