Canadian software engineer living in Europe.

  • 11 Posts
  • 334 Comments
Joined 2 years ago
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Cake day: June 7th, 2023

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  • I have much the same:

    • Files on the network with NFS
    • Kodi on an old laptop under the TV so we can watch said files.
    • Syncthing on our phones and laptops to pull films from there onto that file server.

    The only difference is that I’m using a Synology 'cause I have 15TB and don’t know how to do RAID myself, let alone how to do it with an old laptop. I can’t really recommend a Synology though. It’s got too many useless add-ons and simple tools like rsync never work properly with it.












  • Granted, sudo isn’t in coreutils, but it’s sufficiently standard that I’d argue that the licence is very relevant to the wider Linux community.

    Anyway, I answered this at length the last time this subject came up here, but the TL;DR is that private companies (like Canonical, who owns Ubuntu) love the MIT license because it allows them to take the code and make proprietary versions of it without having to release the source code. Consider the implications of a sudo binary that’s Built For Ubuntu™ with closed-source proprietary hooks into Canonical’s cloud auth provider. It’s death by a thousand MIT-licensed cuts to our once Free operating system.



  • It’s funny, I flocked to Steam because I was under the impression that I was owning the games. While other companies were trying to get me to sign onto their “play everything” subscriptions and Google had their “Stadia” (remember them?), Steam let me download the game and install it on my (Linux!) computer with no license key checks, working offline etc. etc. I feel like the assumption that I was in fact buying my games, rather than a license to play them when Steam saw fit was a reasonable one. This discovery was quite enraging.