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kartoffelsaft@programming.devto Steam Deck@sopuli.xyz•What are some light-hearted, feel-good, comforting games to play on the deck?3·4 months agoTOEM is usually the game that I suggest for this sort of genre. I got it from someone who had an extra key from a humble bundle, and in hindsight I wish I bought it because they deserve the money.
As someone who’s used both, I’d have a strong preference for Odin over Rust if it were at a stable 1.0 release. As it stands now (or, at least, when I used it), Odin is very much in flux. Spend enough time with the language, and you’ll either find a bug with the compiler or the semantics will change after you update.
That said, it would be my favorite without those problems. It is a really simple language in a good way. There’s no fancy language features that are just syntax sugar (well except maybe context, but I find that to be actually convenient). You can understand everything in an afternoon if you are already familiar with programming in other languages. Rust is pretty much the opposite in all of these reguards.
Rust also has the benefit of being pretty recognizable at this point, so if you say your project is in Rust then people will know what that means, unlike Odin. More “resume-able” in a way.
So, in short:
- Odin if you’re doing it as a hobby
- Rust if you want something “real”
kartoffelsaft@programming.devto Programming@programming.dev•How Good at Math Does a Programmer Need to Be?8·8 months agoWhile I do agree that math gets much easier with interest, and that it gets more interesting the further you get into it, and that math is inherently beautiful, etc. I feel this argument has to fall flat to people who don’t already agree. It’s the education equivalent of when someone says they couldn’t get into an anime and then the fans tell them ‘oh it gets really good around season 9’. You could be completely correct, as you are here, but it’s utterly unconvincing if you don’t already “know.”
To be fair, I think this is mostly a problem with math curricula. Math classes up through high school and early college seem to focus on well trodden solutions to boring problems, and at some (far too late) point it flips around to being creative solutions to interesting problems. I think this could be fixed eventually, but such is the system we have now.
kartoffelsaft@programming.devto Programming.dev Meta@programming.dev•Notice: Hidden Communities are currently Bugged in Lemmy2·9 months agoYeah I’m on voyager too and home stopped working for me at the same time as this hidden community issue. Home and All are literally the same feed now. Curious if these issues are related.Lol it refused to post this reply until I logged out then back in, whereupon the issue was fixed. Guess that answers that.
kartoffelsaft@programming.devto Programming.dev Meta@programming.dev•[Announcement] New set of communities made hidden14·9 months agoI’ve tried to hide all the moes but it feels sisyphean. I hide cyber moe, military moe, office moe… but the next day someone is going to start taco moe and I will see a half naked girl with cheese hair and a lettuce bra. There is no escape.
kartoffelsaft@programming.devto Steam Deck@sopuli.xyz•There's a reason we aren't as harsh on the Steam Deck. Actually, a couple.4·10 months agoI live in Washington state and I’m pretty certain the sales tax here is 10% (slightly higher than your maximum figure of 9.56%). It’s a pretty well known trick here that you can account for tax just by decimal shifting and adding (ex: 5.29$ without would be 5.29$ + 0.529$ ~= 5.81$ with tax). Is that 9.56% an “in practice” figure that accounts for rounding down? I’m curious where you read it.
I’m no biologist, but I’m pretty sure that this photo I took a while back has a lot of lichen:
That flakey & coral-looking stuff growing on the branches should be lichen.
There is the Anno series of games, which are technically RTS games but if I’m honest I find them the most fun when I go out of my way to avoid combat/micromanagement. I’ve only played 1404, 2070, and 2205, 2070 being the best in my opinion, but it has a bad history with DRM so I’d suggest 1404 (known as “Dawn of Discovery” in the US because us americans are afraid of numbers apparently).
Edit: looking at the steam page it looks like they decided to take 1404 down and made a new page where the game is (mostly) unchanged besides requiring you to jump through all the BS hoops that 2070 did, so I’d say if you’re gonna spend money get 1404 on GOG, or if you are willing to do unspeakable things go with 2070.
kartoffelsaft@programming.devto Game Development@programming.dev•What library to use c++?English1·2 years agoOne library I’ve become very fond of using is Raylib. It has a ridiculously simple interface. If you just want to program a game and don’t want/need the details of OpenGL/Vulkan/DirectX (which I’d suggest you do at some point anyways), then It’d be my pick.
kartoffelsaft@programming.devto Learn Programming@programming.dev•Hi Lemmy! Confused about what programming language to learn next.2·2 years agoThere is this excellent video which shows how a simple C program looks in assembly (don’t worry about it being C, the program is simple enough to be understood without C knowledge). There’s also this which does what the video shows automatically for you. Neither of these are fully sufficient to understand assembly but they are still incredibly useful resources.
Also: watch out for AT&T syntax vs Intel syntax if you’re doing x86. It took me way to long to figure this out. And as another commenter mentioned look at TIS-100, but also some other similar games (sorted from easiest to hardest, TIS being harder than all of these): Human resource machine, EXAPUNKS, Shezhen I/O, and Box-256
I often hear about the original “Elite” in this context. It managed to do real time 3d rendering on home computers (albeit wireframe) in a time when that was usually relegated to pre-renders or supercomputers. Came out a good decade before making 3d games was more generally viable.
kartoffelsaft@programming.devto Technology@beehaw.org•Do You Think There Would Have Been a Large Protest if Steve Huffman Just Said We're Charging to Use the API to Increase Revenue?1·2 years agoIf you are to believe that Reddit is setting the API pricing as high as proposed to eliminate 3rd party apps, rather than to recoup costs of allowing their existence (which I wouldn’t put it past them to lie like that to make it sound more palletteable), then it’s reasonable to believe Apollo’s existence doesn’t cost them 20M$. In fact I’d be surprised if it even costs them the 10M$ figure because Reddit’s reaction implies a number that high must be extortion.
From seeing discussions among those Zelda fans (which to be clear I am not one), the issue is that the mainline games are now a completely different genre, but treated as though it’s the natural progression of the series.
The classic zelda games are primarily puzzle games, with a little bit of combat and intricate hand-crafted exploration to spice it up a bit. The modern zelda games (BOTW & TOTK) are exploration games with puzzles to spice it up. If you were a classic zelda fan, the niche genre you loved used to have regular releases by a major developer and now doesn’t.
Plus, there’s a “all my homies hate skrillex” effect here; the series is massively more popular now, but the newcomers have a different idea of what makes a zelda game a zelda game. By sheer numbers they dominate a community that is now reshaped by their presence. In other words the zelda fan community is itself a different genre.
For what it’s worth, I haven’t played that much of the series. Link to the Past I didn’t care much for, Links Awakening (new one) I honestly hated, and BOTW I liked but had a couple issues with. All I’ve written above is based on passively seeing a bunch of discussion.