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Cake day: August 21st, 2024

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  • lime!@feddit.nutoOpen Source@lemmy.mlProject Gemini FAQ
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    1 day ago

    the main thing is that, while gopher was designed under a set of limitations, gemini is designed off of a set of opinions. actively breaking backward compatibility is one of them i do not agree with.

    of course it doesn’t need to sell to anyone. people working on it presumably like it. the difference is that gopher predates the web, so its sales pitch matched that of the web.

    gemini’s sales pitch is that it’s a simplified version of the web, which i can respect, but their choice of not making it a subset of a standard means that it fails to be a viable alternative to the web, because that standard is so ubiquitous.






  • so i got past them by ignoring them, got to the little village of orc-things and while it was a struggle i managed to clear it, so i thought “okay i think i get how this works now”, went back to the blob things and got wiped out.

    i was obviously doing something wrong because the feel of the combat was just absolutely awful. sluggish and spongy and takes way too much time.

    once i got to the graveyard i just said “fuck it” and gave up. it was only frustration.


  • i’ve said it before but i don’t think i’ve ever bounced so hard off of something i thought i would love.

    i love cryptic, deep worlds, deciphering languages, discovery and exploration. but the combat blocked me from doing any of it.

    i died to the first larger enemy (a white blob thing) like five times. i switched the combat to easy mode, and subsequently died five more times, just slower. then i looked up if here was something obvious that i was missing, but no. people were basically describing what i was already doing. dodging, rolling, watching for tells. only there are no tells on those first blob enemies. they just attack. later enemies, like the big spiders, have tells, and those i can sort of do. but the first guys just maul you.

    the combat is honestly ass, at least as far as i got. its difficulty is not in line with the theme of the game, and it adds very little to it other than being a roadblock for the puzzles.