

In terms of the cabinet, I don’t have any solid ideas. I’d need to be able to do some investigative work on the physical machine. My first thought would be to clone everything possible and get it running on something other than the cabinet, so I could really do some destructive research without worry. The idea was more of a joke, though. The thought of a pirating community raising $15k just to crack a slightly obscure game sounds hilarious.
And yea, open sourcing was exactly my thought as well. I didn’t even do that much digging on other projects that might be out there, but this one honestly seems like it has a lot already figured out. Even has MIDI implemented so it would be stupid easy to make a custom 4-player controller for it.
I can’t seem to get the web assembly version they have uploaded to GitHub pages to work though. I’ll have to check out the repo and run it locally. Depending on how well it’s done, though, it may only need a graphic enhancement and made more accessible. The only real benefit I could think of to add would be online multiplayer. I don’t specifically know Bevy, but I do know a little Rust and I’m pretty good at learning new things like this.
Have you tried running it? I’m very curious as to whether or not the controls/gameplay stacks up to the cabinet.
Let me dig my teeth into it first before we get going too fast, 5 days is a nice time frame for me to dig in and maybe even get started on mechanics if I do rebuild everything. You may be right on the move to Godot for multiplayer, and animating will probably be much easier since I know the system more and what it requires.
I have a codeberg for my other stuffs (which also has my email): https://codeberg.org/madamegaymes
Can you elaborate on this?Nevermind, I see what you mean now after searching a little. May or may not be necessary, but that’s down the road. Need functional gameplay first.