

Based on my experience so far, I totally agree with you. I’m simultaneously impressed by the ideas and confused by the package they came in.
It’s just that the fluff and errors are glaringly obvious… hard to fathom how the same mind who came up with these captivating ideas wrote, or at best OK’d, the fluff and errors.
I’d say I expected poor and somewhat pretentious writing and got that, but I’m impressed enough by the ideas that I haven’t started skipping cutscenes yet, so I assume, overall, it’s net positive… not by much, but it is.
Yes. You probably will miss out on branching paths if any exist, but you will miss out on those in a regular playthrough anyway.
You also probably should’ve asked this question instead of the one in the title of the thread—they’re two fundamentally different questions.
I know narrative-driven games are dominant nowadays, but not every game is narrative-driven.