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I’m also @[email protected] , and I have a website at https://www.savagewolf.org/ .

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  • 4 Posts
  • 392 Comments
Joined 2 years ago
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Cake day: June 27th, 2023

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  • Maybe this is me just being jaded after Nintendo’s fall from grace, but this is the first time I’ve seen a feature and wondered “why”?

    If mouse control is important then just let people connect a bluetooth mouse. They’re easy to get ahold of and most people can probably chuck one in their bag if they don’t already have one.

    Hell, if you feel the need, just make a “Switch Mouse” with a control stick on the side if you need to. No need to have one controller to rule them all.

    This enables unique gameplay experiences not usually possible on a standard PC mouse setup, such as the ability to use two mice to play games.

    I mean, this isn’t illegal or anything. It’s just so situational I’ve only seen it done once (World of Goo for multiplayer). Most people can’t effectively use mice with their non-dominant hand anyway.

    An example of this is in Drag X Drive, where the player uses a mouse in each hand and moves them forwards or back to mimic moving around in a wheelchair.

    Isn’t this just motion controls? The same concept could have been done with the Wii and two wiimotes. Only this time you just wear out the rubber pads on your joycon.

    The addition of HD Rumble in the controllers also means players can experience force feedback while using a mouse.

    … How does this even work given that a mouse is a precision instrument? Surely the rumble would just cause the mouse to shift around or become less accurate. I think there’s a reason nobody has tried to put rumble in a mouse.

    Overall I can see it being a nice emergency feature for if you need a mouse but don’t have one on you. But the fact that they seem to be pitching it as a flagship feature feels odd to me.

    Or maybe I’m just being grumpy and this ends up working well.







  • The mobile and PC gaming markets are very different, both in terms of monetisation and what games people expect to play.

    If Valve wanted to get into the mobile games industry they’d basically be starting from scratch, and I don’t think it’s a market they’re particularly interested in.

    You’re also assuming that buying a game on PC steam will also give you a license to play that game on android, which isn’t a given. I think many games have completely different monetisation models on mobile vs pc, so sharing between platforms like that wouldn’t make sense.


  • For my main desktop I use Mint because it just works, widely supported and Cinnamon is good (sadly no Wayland yet. ;_;). I also use Home-manager for my configuration because it allows me to easily just specify my config as a set of files I can check into git.

    For my server, I use NixOS, because having all my configuration in a few text files is very nice to get an overview of what my server is doing.












  • What improvements are you thinking of? I can see that reasoning with something like the Linux kernel where there’s a lot of complex and integrated code, but ultimately individual coreutils commands are really simple. There’s very little you can do to extend something like ls… And if you do, you can just make your own superls command and not have to deal with any licensing restrictions.

    With regards to AGPL vs GPL, none of the coreutils programs have network connectivity, so I’m not sure what the network requirement actually adds?