I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

  • 179 Posts
  • 217 Comments
Joined 2 years ago
cake
Cake day: June 15th, 2023

help-circle
  • I really enjoyed it as an XCOM combat-ish game that felt like there was work done to make it feel like it belongs in the Gears Of War universe. It’s not infinitely replayable because the campaign has mandatory side-missions that are generated from a limited template and begin to feel stale once you’ve seen all the templates, and by the endgame you have so many special abilities unlocked in your squad that it kind of drifts away from any semblance of feeling like combat tactics and into a puzzle game about min-maxing abilities to combo chain them together (this opinion might read a little oddly but if you’ve played enough turnbased tactical games you notice many game riding this line, with some going extreme one way or the other). It is worth a sale price though if you need a turn based combat fix.




  • The expectation that it was an open world modern style Fallout game does seem to be a theme among people who didn’t like it. That wasn’t helped by pre-release marketing that emphasized it came from the studio that made New Vegas (despite the writers and game leads all being different).

    I went in to the game without expectations and found the structure of the game closer to a classic BioWare RPG. Rather than a single huge open world it was a series of curated hubs to travel between. At those hubs there was space to explore but it was more limited and curated than a full open world. The more curated approach meant that the game could be designed with certain builds in mind since players would interact with certain areas coming from known directions, allowing alternate routes or quest solutions for different builds to be placed.

    Accepting it as a hub based RPG that leaned into a specialized build made the game click for me.


  • Setting aside prices, I’ve seen an unexpected amount of sourness directed at the first game. While the first game wasn’t a greatest of all time RPG and had flaws, I found it overall enjoyable enough and it was clearly a project with some passion that I didn’t regret sinking time into it.

    I expect similar of the sequel, with hopefully improvements based on feedback from the first game. I plan to have fun with the game, and it is a bit tiring to see things like the pricing prompting people to badmouth the game itself when they are separate things.

    Am I going to pay $80? No. No I’m not. This is a single player RPG though. There’s no FOMO of getting left behind on the multiplayer unlocks or the lore of a new season. It’s a singleplayer game. Put it on the wishlist and buy it on a sale. Simple as.






  • Things go differently in the current canon, but what you described was more or less what happened in the old EU. There was no line of succession or instructions for what happened if Palpatine died. His death, along with Vader and important central figures in the Empire in ROTJ left a lot of squabbling Moffs and Admirals of dubious levels of competence in control of splinters of the Empire.

    It wasn’t until Thrawn that someone competent started consolidating Imperial forces again.





  • Disney bought Star Wars in 2012, and it officially branched its canon in 2014 away from the existing EU. What that means is anything made before 2014 except for the main movies, the Clone Wars CGI cartoon, and the Rebels cartoon is not part of Disney canon.

    Some elements of the classic EU have been reincorporated back into the Disney canon, but often remixed when they show back up.

    What that means is old EU material isn’t directly part of canon and can only sometimes at best be used to guess at what might be in the new canon.

    That said, the Tarkovsky Clone Wars cartoon rocks. I haven’t played the PS2 Clone Wars game, but the Republic Commando game is really great and has a modern widescreen fan fix now. The books about clones were interesting, a different take than the modern canon with clones having a much more Mandalorian cultural influence.