

I posit that ratings in a franchise like Star Wars are a downstream reflection of previous material. Part of Andor’s low ratings I think are a reflection on the other shows that came out and weren’t good. It creates an environment where so many viewers check out. I’d say that Disney reducing the amount of Star Wars shows it puts out and giving the shows to properly talented creators to make unique high quality projects should be the takeaway.
I really enjoyed it as an XCOM combat-ish game that felt like there was work done to make it feel like it belongs in the Gears Of War universe. It’s not infinitely replayable because the campaign has mandatory side-missions that are generated from a limited template and begin to feel stale once you’ve seen all the templates, and by the endgame you have so many special abilities unlocked in your squad that it kind of drifts away from any semblance of feeling like combat tactics and into a puzzle game about min-maxing abilities to combo chain them together (this opinion might read a little oddly but if you’ve played enough turnbased tactical games you notice many game riding this line, with some going extreme one way or the other). It is worth a sale price though if you need a turn based combat fix.