New rare Pepe just dropped
sheepishly
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sheepishly@kbin.socialto Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•What does a post-piracy world look like?1·1 year agoThat actually sounds kinda awesome. Can’t wait to torrent the X-Files over websdr or some shit while pretending it’s Russian number stations
sheepishly@kbin.socialto Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•What does a post-piracy world look like?15·1 year agoCan’t wait for the highly dystopic future where we transfer files via smoke signals
sheepishly@kbin.socialto Programmer Humor@programming.dev•traslation: i made that bug 15 years ago and have been waiting for it to matter.10·1 year agoDamn that sounds nice, I want a job like that…
Man, if I ever become suicidal I’m gonna become a whistleblower first so I can leave chaos and confusion in my wake
sheepishly@kbin.socialto Programmer Humor@lemmy.ml•Solutions? Where we're going, we don't need solutions.8·1 year agoI was more thinking of the comments which are pretty much exactly what you said (“incomprehensible bit hacks” followed by “what the FUCK?”)
sheepishly@kbin.socialto Programmer Humor@lemmy.ml•Solutions? Where we're going, we don't need solutions.35·1 year agoReal fast inverse square root algorithm hours
sheepishly@kbin.socialto Programming@programming.dev•Particle Life - Beautiful simulations arising from incredibly simple rules2·1 year agoI love that lil rainbow caterpillar in the thumbnail. Look at that dude
https://krcdgamedev.tumblr.com/post/741962568439103488
I’ve been working on a Pokemon-like game engine in Godot for which I plan to open-source the base code. At the moment I’m working on cleaning up the code for a first release that can show off some of the basic functionality. And also being very careful that none of the, ah, borrowed models I’m using as placeholders end up in the release.
sheepishly@kbin.socialto Programmer Humor@programming.dev•What's stopping you from coding like this ?15·1 year agomfer goin for the self-suc
sheepishly@kbin.socialto Gaming@lemmy.ml•Seeking: Kid-friendly Adventure/Exploration Games (PC)241·1 year agoMinecraft, 100%. You can set it to peaceful mode so no enemies spawn, and even mess with the world settings so more structures generate in your map.
sheepishly@kbin.socialto Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•Not what I subscribed for, but *are you kidding me*23·1 year agoThat’s just the Life of Boris youtube channel
sheepishly@kbin.socialto Godot@programming.dev•Data models - using data to create extensible, maintainable games in Godot2·1 year agoAmazing! I’ve been working on a Pokemon-like game, so of course there’s going to be a lot of data to manage for mon species and whatnot, so this is going to be very useful… I’ve actually been using a system similar to the dictionary at the start, but with the key names and other reused stuff (eg type names) pre-defined, so if you typo the variable name it’ll complain in the editor. A proper database is definitely a good idea though.
sheepishly@kbin.socialto Godot@programming.dev•Godot 4: Edge detection shader (tutorial) - Sobel operator and Gaussian blur1·2 years agoNeat, I’ve been meaning to get into shaders in Godot.
They all look so happy…
run