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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Apologies for the long delay. I was using just the browser via your docker image but today I’ve done some testing with the electeon app.

    Wonderful that you added PTT but it’s implementation has a flaw as the Peersuite window MUST be in focus for the PTT key to be read.

    As far as the video goes, I’ve definitely confirmed that there’s is some serious frame drop which I’m assuming is directly related to the bitrate in same way. I had a friend on windows use the electron app and share his screen while I watched from the electron app on Linux. I took the following recording to better demonstrate what I’m saying. The quality has gone through multiple transcodes now but that’s not really important as the framerate is what I’m referring to anyway. https://files.catbox.moe/03f5b1.mkv


  • Perhaps talking about bitrate wasn’t correct of me. After looking at this again image quality itself is actually pretty good but the framerate is a different story.

    To provide context, I used it to share the video game I was playing as my friends that use discord tell me they primarily stick to it for its screen sharing capability which they use when gaming.

    I’m not sure how to best test this and provide metrics to you if this is improvable or even something you care about.

    To attempt to take the connection factor out of the equation I opened two browser windows and viewed my own screen share from a different username and even then the framerate is not great.


  • Well hell I may stand this up tonight. My only question is does the voice chat support push-to-talk?

    Edit: Ok, gave it a spin. It does not support push-to-talk but being fully browser based I don’t think that’s a trivial thing to implement anyway.

    That said, this is pretty sweet though certainly still rudimentary. I was really looking forward to the screen sharing but my friend on the other end said the quality and framerate were pretty bad. Not sure what flexibility there is as far as adjustable bit rate and framerate with what you’re doing but I’ll definitely be keeping my eye on this project.



  • Jellyfin is a fully self hosted drop in. That means it’s up to the server operator to handle everything. You would still tell your mom to just install the Jellyfin app on her TV with the one additional step in your server address which you would tell her.

    But yes, you as the operator have to do some extra things like implementating a reverse proxy and if hosting out of your home make necessary network configuration changes to accommodate this access.





  • Haven’t had any issues whatsoever.

    I’ve done nothing special regarding security and have it exposed to the public internet. I intend on having fail2ban look at its logs but I’ve not yet set that up (entirely out of laziness).

    If you want to be very secure I would recommend having it entirely behind a VPN. I personally use tailscale+headscale for my internal only services but like I said I have Nextcloud publicly exposed as I want to be able to access it from potentially any device.





  • You should build the hardware around what your compute requirements dictate. A NAS needs little in the area if compute power but Minecraft could be a little demanding. Review the Minecraft server requirements and build based on that. Or build to Max out your budget and get the best you can up to that point.






  • Set up what you want on what you already have and if your workload is more than your hardware can handle then upgrade.

    Overall most of what you rattled off isn’t too resource heavy but 12gb of memory isnt exactly a lot and i dont know what your minecraft server will eat up.

    Alternatively look up the recommended minimum specs for each of your desired applications and add up the needs.

    Additionally if this isnt going to be a headless system and you want a desktop gui that consumes resources as well.